Egypt, 2902 BC. Pharaoh Dyet has been dead for years.

A meteorite falls in Saqqara and becomes a focal point of interest for many swnws (the royal physicians of the time) who have been trying to find a way to revive bodies for years.

A group of three swnws (Ptahhotep, Senemut, and Ankhkaf) discovers that in a section of the rock there is a small greasy stain with an unknown composition.

After months of research, they conclude that it is an organic substance that is not of this world.

One day, Senemut realizes that the Ointment is capable of giving life to inanimate objects as long as they contain the substance that the Ointment uses to feed: gold.

This surprising fact opened a new path for the swnws: they could revive Pharaoh Dyet.

Without further delay, Ptahhotep, Ankhkaf, and Senemut headed to Dyet's temple to apply the Ointment to the pharaoh. They wouldn’t need to add anything else since the pharaoh had been entombed in gold for years, meaning his body had many particles of the precious metal integrated into his mummified form.

The pharaoh awakened, also leading to a new revelation: the Ointment is a living being with its own consciousness and intelligence. Within minutes, the swnws were killed with a gold-handled sword that was buried alongside the pharaoh.

You are the Ointment. Now you have to escape the temple.
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- Use your mouse to select an object to move to. Has to be on reach!

- A D for direction input, space for action (the pharaoh will jump or open the door if it's in it. But other objects may do different things!)

- R to restart the level

- Q to adopt the pharaoh back

- SHIFT or RIGHT MOUSE BUTTON

- ESC, p or enter to go to the pause menu

- F1 to skip to next level (Just in case, judges!! ;))

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CREDITS ALBLO STUDIO
Alex Ruiz Temina: Programming, Design and Narrative
Pablo Escribano Bastante: Art and animations
Raúl Martínez: Music, SFX and bug solver

Comments

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Cool game! Really cohesive art style and unobtrusive music that was still kinda a bop.

Two points of critique; 

when trying to tip the tall sarcophagus/statue it felt like I just had to spam A/D to get them to tip over and that was kind of annoying.

On the 4th level (I believe), getting the pot through the 1 tall tunnel was really difficult because it kept getting stuck on the tiles around it. Would be nice it was easier to roll around